Have you ever heard (or participated in) a discussion like this after a "creative" double had backfired?
Just a few decades or so ago, bridge players seldom had this type of misunderstanding. Back then, there were only a few well-defined situations where a double was takeout, and almost all other doubles were "for business".EAST: Minus 670! Partner, how could you pass my double?
WEST: I thought it was for penalty.
EAST: No, no, no. It was penalty-oriented and cooperative.
WEST: You mean it was mainly for takeout?
EAST: Not exactly. It showed transferable values.
WEST: So can I pass it, or can't I?
In recent years, competitive bidding has become much more lively, and players have developed new meanings for many old-fashioned penalty doubles. Some modern doubles -- including negative, responsive, support and maximal -- are conventional and apply only in clearly defined situations. Others -- including those called cooperative, two-way, re-takeout, action, informative -- aren't as easy to define because they are often used in more complicated auctions.
These modern doubles make competitive bidding more flexible and accurate, but they also create more opportunities for misunderstandings, even for established partnerships. There are so many uses for the double now that it's virtually impossible to discuss every situation that might come up at the table. Instead, many players develop general "default" agreements that can apply to a wide range of auctions.
The modern practice seems to be "when in doubt, it's takeout". If you follow this general approach, it's easier to define your penalty doubles than to discuss all the auctions where a double is something else. You can start with this list, which summarizes some "universal" default agreements. These are basic situations where (barring a convention or partnership agreement to the contrary) most players assume that the doubler's intention is penalty:
Partner RHO You LHO (1) 1S 2NT * Pass 3H * (Unusual for minors) DBL (or Pass, Pass, DBL) (2) 1D Pass 1S DBL Pass 2H DBL (or Pass, Pass, DBL)This definition of a penalty double is often extended to include auctions where there's just one unbid suit. There are so many exceptions to this, though, that it doesn't really qualify as a blanket agreement.
Partner RHO You LHO 1S Pass 2S 3C DBL (or Pass, Pass, DBL)
Partner RHO You LHO (1) 1C 1H 1S Pass 2C 2H DBL (or Pass, Pass, DBL) (2) 1D Pass 1H Pass 1S 2C DBL (or Pass, Pass, DBL)This by no means a comprehensive list. There are other situations where a double can be for penalty, and modern bidding has developed some almost-standard exceptions to some of these old rules. The definitions above, however, can serve as a starting point for discussions with your regular partner, or as a fall-back set of agreements with a new partner.
In upcoming articles, we'll discuss some popular modifications to these guidelines and recommend simple default agreements you can use to cover ambiguous doubles.
What type of hand do you expect your partner to have for his double in this auction?
LHO Partner RHO You 1C Pass 1H Pass 1NT DBLDoes he have a hand that was too short in hearts -- or too weak in high-cards -- to make a first-round takeout double? Or is this a penalty double?
In the last article, we listed ten standard situations where, absent a convention or other existing agreement, a double is for penalty. The first one was:
One example is the auction above, which causes trouble for many pairs. Is the double still penalty if it's a 1NT rebid? If the doubler is a passed hand? There's also the problem of deciding exactly what constitutes a "natural" notrump bid.
Here's a basic set of agreements you can use to sort out your doubles of notrump bids. These are "modern standard" interpretations -- the meanings I would assume if these doubles came up in a new partnership with an experienced player. Also included are some popular treatments you may want to discuss with your regular partner.
The one that's closest to being a command is when you double a direct 1NT overcall of your partner's opening suit bid. You expect partner to pass, although he may pull with a very unusual hand.
If it's opener who doubles 1NT, (as in 1C-1NT-Pass-P / DBL), it shows 18+ points, whether it's a direct or balancing 1NT. In either case, his partner will often pass, but can pull if he has a very weak hand with a long suit or length in opener's suit.
What if it's an "unnatural" 1NT? If your opponent makes a "sandwich" 1NT overcall (1C-Pass-1H-1NT to show a weak two-suiter), you may want to adopt a different meaning for a double. We'll discuss doubles of artificial bids in an future article.
Essentially, this means that the higher your opponent's notrump range, the greater your intention to penalize -- and the more likely partner is to pass. Partner won't usually pull a double of a strong 1NT unless he has a very weak hand with a long suit.
When doubling a strong 1NT, one of your most important considerations is having a strong (or at least safe) suit to lead. You'd be happy to double 1NT with ♠AK ♥1092 ♦KQJ1076 ♣K7 . That hand is only 16 points, but it rates to take more tricks than an 18-count like ♠AQ2 ♥KJ5 ♦KJ643 ♣KJ, which you should pass.
If it seems like these strict requirements mean you'll seldom be making penalty doubles of strong notrumps, you're right. That's why many popular conventions use the double to show a one-suited hand.
Doubles of weak notrumps (ranges of 10-12 and up) should promise a little more than the top of the opponent's range. A double of a 10-12 notrump, for example, should promise at least a good 13-count. These doubles still suggest penalizing 1NT, but partner will pull them more often than doubles of strong notrumps.
Your strategy should change somewhat in the pass-out seat, so you may want to lighten up these doubles at some vulnerabilities. If you're white vs. red, it can be valuable to play that a balancing double (1NT-Pass-Pass-DBL) promises only 11-12+ points. This can net you a large penalty when partner has 9-10 points and passes. Even if he's weak and has to pull, you'll often have a safe spot at the 2-level.
One example is when an opponent responds 1NT after your side makes a takeout double. In the auction 1H-DBL-1NT-DBL, the last double is pure penalty, and partner will almost always pass. The double becomes more optional if it's made by the takeout doubler (as in 1H-DBL-1NT-P / Pass-DBL). He shows 17+ pts. and suggests penalizing 1NT, but partner is free to pull if he has a very weak hand with a long unbid suit.
A trickier situation is a delayed double of a 1NT response or rebid. This is the problem at the beginning of this article. Some pairs play this double as takeout (see below), but if you have no agreement, you apply your default, which means it would be penalty. It shows a trap-pass with length in the suit bid on the doubler's right, so it also suggests a lead. In the example auction, partner -- who might hold ♠K7 ♥A105 ♦K76 ♣KJ1086 -- wants you to pass. If you were on lead, you would lead a club.
You can also make an exception for the delayed double in the auction
at the beginning of this article. If you prefer to play this as takeout,
it would show a decent hand that had the wrong distribution for a first-round
double. The obvious reason is that the doubler was short in the suit bid
on his left. In the auction at the beginning of the article, partner might
hold
♠K1075
♥84
♦AK54
♣K93.
Whether you choose to play the delayed double of 1NT as penalty or takeout, note that it always implies a good hand and at least moderate length in the suit bid on the doubler's right. This means that if you double and partner bids opener's suit (1C-Pass-1H-Pass / 1NT-DBL-Pass-2C), it's not a cuebid -- he wants to play there.
You should also keep the penalty meaning if the delayed double is made under any other conditions -- after a longer auction (for example, if the opponents bid 1C-1H-1S-1NT) or in the pass-out seat. In the auction we started with, suppose partner had passed 1NT and you had doubled (1C-Pass-1H-Pass / 1NT-Pass-Pass-DBL). It doesn't make much sense to play this as takeout, since you could have shown the other two suits by doubling on the last round. Instead, it should promise a good hand with heart length and strength.
Another common use of the penalty double is in auctions where your side bids notrump. In the next article, we'll discuss standard treatments for these doubles and some popular "expert" default agreements you can use to compete more effectively.
Does your partnership have clear agreements about the meanings of these doubles?
Partner RHO You LHO (1) 1NT Pass Pass 2H DBL (or Pass, Pass, DBL) (2) 1NT 2H Pass Pass DBL (3) 1NT 3C DBL (4) 1S Pass 1NT 2D DBL (or Pass, Pass, DBL)In the first article in this series, we listed ten standard situations where, absent a special agreement to the contrary, a double is for penalty. The second one was:
Default #2: It's a penalty double if either of us has bid a natural notrump earlier in the auction.The advantage of this agreement is its simplicity. It applies to any double in any auction where you've opened, responded or rebid a natural notrump. If you follow it explicitly, all the doubles above would be penalty.
However, if this always-for-penalty agreement seems inflexible to you, you have lots of company. Many pairs who follow this general default make exceptions for some doubles. A few of these treatments are so popular among experienced players that they might be called "expert standard".
One common situation is when you open 1NT and an opponent makes a 2-level overcall (Auctions #1 and #2 above). To improve your use of doubles here, you might want to start with this all-purpose default agreement, which can actually be used to interpret ambiguous doubles in almost any type of auction:
If you apply this default to Auction #1 above, opener's double is clearly
penalty because the overcall was on his right (his trumps are over the
bidder). He should have a maximum with strong trumps:
♠A6
♥AJ106
♦AQ93
♣J102.
In Auction #2, opener's double is takeout because the overcall was on his left. His double shows shortness in the opponent's suit (best is a weak doubleton) and good support for the other three suits. In most cases, he'll also have more than a minimum -- a hand such as ♠AK86 ♥62 ♦KQ103 ♣A108 . This extra strength adds some safety if you have trump length and want to pass the double.
The same default applies to responder's doubles. In Auction #1, if opener had passed 2H and you had doubled in the pass-out seat, it would be takeout because you're under the bidder. You might hold ♠Q1054 ♥62 ♦KQ8 ♣10975. In Auction #2, if you had doubled the direct 2H overcall, it would be penalty.
Some pairs have the additional agreement that if responder uses the takeout double, he promises at least a doubleton in the overcalled suit. The advantage is that opener can make a better decision about whether to bid or pass for penalty. The downside is that you won't be able to double when you have a singleton in their suit, which is the hand most suitable for takeout.
Here's how your default agreement works if partner opens 1NT and your RHO makes a conventional overcall:
This is why some pairs use 3-level negative doubles in their notrump systems. If the overcall is 2NT or 3 of a suit, responder's double is similar to Stayman. It shows forcing-to-game values and asks opener to bid 4-card suits up the line. Direct doubles of 2-level overcalls are still penalty, since they allow you room to use other bids to check for majors and stoppers.
Negative doubles are a great solution when you have a game-going hand with a major, but they take away the direct penalty double. If you have a "real" penalty double, you'll have to pass and hope partner can re-open with a takeout double.
An exception you might want to consider is for opener's direct double after his partner responds a forcing 1NT, as in Auction #4 above. One approach is to use this double to show extra values and shortness (two or fewer cards) in the overcalled suit. This solves opener's problem when he holds a hand like ♠AK863 ♥AQ8 ♦6 ♣KJ65, which would be hard to describe otherwise. If opener instead bids a new suit over the overcall, it promises a "real" 5-card suit and denies extra values.
Some pairs add the requirement that opener's double promises at least a doubleton in the opponent's suit. This makes it easier for responder to pass for penalty, but it limits opener's options when he holds a singleton, as in the hand above.
Whichever approach you choose for Auction #4, you should follow your
general default in all other auctions where you rebid or respond notrump.
A double is still penalty if the opening bid was a minor or if it's made
by the 1NT bidder.
Copyright © 2010 -- Karen Walker